package com.game.screen;

import com.game.GameJam;

public class IntroScreen extends Screen {

	private Sprite bg;

	public IntroScreen() {
	}

	public void display() {
		super.display();
	}
	
	public void update(){}

	public void mousePressed() {
		GameJam game = ((GameJam)pApplet);
		
		game.updateScreen(GameJam.GAME_SCREEN);
	}
}
